tag:blogger.com,1999:blog-10713928.post5295175333181881376..comments2024-03-28T01:17:43.262+01:00Comments on Temposchlucker: The 3 skillsTemposchluckerhttp://www.blogger.com/profile/07977208394417444785noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-10713928.post-14703828855808741402012-07-26T19:29:33.464+02:002012-07-26T19:29:33.464+02:00The Book "Move first, think later" says ...The Book "Move first, think later" says you have to find the Move first and then you may find a "reasoning" later. Masters often cant tell why a move is good. Your ideas are very much with Smirnovs trainingsideas: Small set of positional "ideas" he calls it principles, repetition of the right "thought" process... If you have a vew coins leftAoxomoxoA wonderinghttps://www.blogger.com/profile/16058687381216896080noreply@blogger.comtag:blogger.com,1999:blog-10713928.post-42675039768801703372012-07-26T12:55:24.495+02:002012-07-26T12:55:24.495+02:00@Aox,
Logic reasoning is a pattern but on a diffe...@Aox,<br /><br /><i>Logic reasoning is a pattern but on a different level<br /><br /></i>That's a good start.<br /><br />Logical reasoning is the weakest link by far during solving high rated problems. The reason is that the logical patterns don't just pop up in my mind. I have to think and rethink, and generally it takes 1 to 2 hours to solve a high rated problem.<br /><br />With hindsight, the formulated logic is always straightforward and simple. "my queen is under attack AND she has zero mobility THUS I must counterattack the opponents queen". There is no reason why this should not pop up immediately. Yet it takes 1-2 hours to construct the logic needed.<br /><br />The trainingsmethod I'm looking for automates exactly that. We are talking about a limited amount of generic logical patterns here.Temposchluckerhttps://www.blogger.com/profile/07977208394417444785noreply@blogger.comtag:blogger.com,1999:blog-10713928.post-5740419705186295112012-07-26T10:32:30.106+02:002012-07-26T10:32:30.106+02:00"Trial and error" is:
1) Search for an I..."Trial and error" is:<br />1) Search for an Idea, thats is a pattern = search for Pattern ( = good move ) recognition<br />2) Calculation, thats a pattern and you have to evaluate the calculated (final) positions, thats 100%! Pattern Recognition<br />If you cant judge the final position by experience then you have to continue to calculate! That costs time.<br />If you cant prune the calculation by "experience"=Memory=stored pattern then no "lightning" speed.<br /><br />Logic reasoning is a pattern but on a different level. The problems at chessity seems to me VERY logical, they seem to be constructed to force to logical reasoning.<br /><br />You reduce "pattern recognition" to recognition of tactical pattern. But the brain is a neural network, all it does is pattern recognition. Logical reasoning and so on are illusions anyway..<br /><br />Hard facts as far as i know them :<br />Calculation and Reasoning can be improved ( on the cost of spending more time ) by calculation training = CT-Standard. Its possible to get more %correct but you will get slower because you will have more to do (than before).<br />Speed can only be generated if you have better access to the memory, by storing more and better(insights, positions, move sequences...) and having quick access to that memory.<br />Masters use more LTM.AoxomoxoA wonderinghttps://www.blogger.com/profile/16058687381216896080noreply@blogger.com