There are a few tasks which can be done immediately when a new chess problem is presented:
- See the material balance
- See whether a position is about mate, promotion or gaining wood
- See the points of pressure
- See the lines of attack
- See the function of the pieces
How useful is it to train the PoPLoAFun skills? What are the advantages, what the drawbacks?
The testimony of Robert seems to indicate that training the PoPLoAFun skills is beneficial for his game. Maybe he is willing to elaborate (again) on how he trained it. I must admit I haven't paid attention to his method sofar. (As you can see, this was written some time ago, in the mean time Robert has already shed more light the subject).
Behind the the board I simply forget to apply the PoPLoAFun system. Usually a telltale sign that a task isn't automated.
Transferring intelligence from system II to system I
In order to become semi intelligent, system I must imitate the intelligence from system II. How is that accomplished?
From my youth I remember that my king often was chased by a knight in the endgame. And that I could win a tempo by placing the king at the same diagonal as the knight, but at one square distance. This knowledge was poured into a pattern as a kind of mold. System I retrieved the pattern whenever it was appropriate.
What keeps haunting me though,is the metaphor of learning how to drive a car. There is no such thing as the transfer of knowledge from system II to system I. How does system I master to calculate the best speed when slowing down for a bend in the road, when to shift gears based on the sound of the motor, the speed of the car and the prevailing position of the planets? No math seems to be involved, yet the skill is performed accurate. Even on autopilot.
That is why I keep saying that system I seems to work by magic.