More KISSing
An overloaded system II is the main reason for system I to hold back itself from learning anything. So the first thing to do is to calm down the hysterical system II a bit. Since system II isn't able to cope with complexity, we must simplify matters into absurdity. Only when system II has no longer the urge to sabotage the learning process, we can hope that system I kicks in to show off its magic. So let's simplify matters to the bone and beyond. There are only three tactical principles that can win anything. Lack of space Lack of time Immobility due to function There can't be no other ways, logically. In fact all three principles boil down to the same: lack of time. Lack of space means you don't have the time to make an escape square AND to skedaddle at the same time. Immobility means you don't have the time to relieve your piece from its defensive function(s) and to bring itself and or the piece(s) it is defending into safety in one go. Lack of space ...