Pawn landscape awareness
The previous post told us about the relation between the slow moving pieces as targets (sitting ducks) and their potential as source for the creation of tactics: Create targets (weak pawns) fix targets (so they can't skedaddle) attack targets (points of pressure, lines of attack) bind pieces to the defense of a target (FUN) This describes the relation between pawn structure and the slowing down of pieces by giving them a function (defense). The next step which should be considered is the relation between pawn structure and dynamism. Often dynamism and pawn structure are treated as if they were contradistinct. But is this totally justified? Lots of openings compromise the pawn structure in favor of piece activity. While a wrecked pawn structure is riddled with weak pawns which are potential targets in themselves, especially in the endgame, the hunt for the ultimate target (king) is judged as more important. 41% of the games end with an endgame of some sort. This seems to justify th...