3 + 1 plans
Long term plans can only be based on moves that are irreversible: Pawn moves Exchanges Castling Promotion Development Pawn plans Pawns can steer the game in 3 directions: LoA battle Mobile pawn roller Endgame In the past, I considered piece activity as the nec plus ultra of positional play. Creating LoAs to increase piece activity, restricting pieces with pawns. The LoA battle has its own scenarios. With a mobile pawn roller, you use the pawns as a battering ram to breach the enemy lines. The pawn structure is related to the endgame. When you think all pieces away, do you have a winning endgame? Exchanges Piece exchanges change the dynamics of the game. They can be used to: Reduce the dynamics of the pieces after a certain advantage has manifested itself Change the balance on a color complex Get rid of a dangerous enemy piece Get rid rid of your own problem piece Change the pawn structure Development Development is about the temporary piece balance. Which attackers are ready to st...