For long I was hesitant about "what next?"
In my previous post I adressed my latest findings in the middlegame.
I got useful advice from Scitcat, Jim and Sancho.
But I think I need more investigation, research and analysis of my games to develop the right approach for my problems in this area. The postmortem spreadsheet I got from King Ots will be of much help here.
The area is very difficult and wide, and I am sure the most points can be gained here. But taking the wrong approach would mean the spill of an enormous amount of time. So I am gonna take my time to work things out.
I read the latest post of CD and cut the knot.
I am going to study endgames.
Because my endgame-treatment is really bad, not to say non-existent.
I'm a strong believer of the principle not to divide your energy about too much items.
Which means that further tactics training is postponed for undetermined time. Though not a tactical genius by birth, tactics are by far the strongest skill in my play now. Studying endgames will balance my play a little.
Of course I continue my research to adress my middlegame problems, but the workload will exist for 95% of endgames.
Allthough the path I am going to follow isn't totally mapped out, I have already done a lot of pre-work.
I will work with 4 sources:
- Secrets of practical chess of John Nunn.
- Theoretical and practical endgames of GM Max Euwe.
- Papa Polgar's endgame brick.
- Chess Endgame Training of Convekta.
To survey the book:
- Reti manoeuvre.
- Most useful information of minorpiece endings.
- Queen Endings.
- Common endings without pawns.
The book of Euwe is rather dry and theoretical, and he has the bad habit of putting the less common items first, but it contains the background information I need on how to treat a certain endgame. So I use it as a sort of encyclopedia.
Papa Polgars book with 171 types in 4560 endgame problems has an interesting approach.
Usually endgame-books are written with regard to the distribution of the pieces. Polgar has similar motifs, ideas, types and strategies in seemingly different positions bundled into individual chapters.
CET is a cd from Convekta containing 2450 endgame problems.
The first area I intend to conquer are pawn-endings. Since every other endgame with pieces can transform into a pawn-ending by trading off the pieces, I regard to it as the basics. So I forget about all that other stuff and concentrate on it. No matter how long it takes. Especially this part of the game I want to learn to play a tempo. Since the chance that you are short on time while playing it is great.
I'm taking much time to grasp the basic priciples.
Opposition and the Reti manoeuvre have no secrets anymore.
Now I'm busy with triangulation.
What a beauty can be found in endings!!
3 pawns and 2 kings and you can study for hours on the same position. It's actually a kind of meditation.
Slowly the board which first seems empty fills itself with squares, triangles, paths and the like.
On what installment this work is going to pay off I can only guess.
I'm afraid it will be not on my next tourneys, which start within 1.5 month.
Since I don't like to do things halfheartedly I have to adress another item.
I have to get into endgames in my OTB-play.
So I intend to go after openings that lead directly into the endgame.
If you have any ideas, they are more than welcome!
Pledge to Self: "I am not going to offer nor to accept draws anymore."
Of course when cowardice or rating-fetishism comes in I will sin now and then.
I accept that. Without friction nothing can work out.
Only a major insight in my middlegame problematic mights change plans.
BTW Is there a volunteer who wants to keep track of all the errors and flaws encountered in CT-art 3.0? Then we all can link to that specific post if we like. So the posterity can have a look at it.