I have played a lot of games against my computer at 6 ply deep G/15.
Nearly all the games I loose because of common tactical shots.
With patterns I learned long ago.
So the assimilated patterns have to be transferred to OTB play.
I am trying to find a scanmethod to help me to do that.
To that end I wrote down all the combinations which made me loose against the computer.
From those combinations I distilled a checklist.
To prevent all common combinations which can appear in the first 6 ply, it is necessary to check 207 points.
To check all 207 points at a pace of 7 seconds per check, I needed 25 minutes per move.
Combinations that loose a pawn are not even taken into account!
These figures make a lot of things clear that were incomprehensible first.
It's actually a miracle I blunder only 3 times per game!
To play blunder free you can do 4 moves in 2 hours. . .
The simple X-ray scan as invented by mousetrapper covers only a tiny part of these 207 points to check.
The Holy Grail I'm after now is to simplify this checklist so that the main part of it can be done in about 5 minutes. Untrained that is.
I hope this is doable and workable.
Let's see how far I can come.
**** KNIGHT ALERT *****
Things start to become alarming: Scitcat is kidnapped too!
Is this jealousy? Are we becoming too dangerous?
So other Knights, keep doors and windows closed and be careful!!
Maybe you are next.