I try to decompose the target scan in simple skills that can be drilled seperate.
For example today I did "undefended target jogging".
That is, the computer plays against itself at a certain pace and I scan all undefended targets for the color to move.
Recently I started to relate the scans to the piece that actually moves.
This diminishes the amount of scans enormous, since I don't have to scan all possible targets, but only the ones that are influenced by the piece that just moved.
This trivial idea is really a great improvement.
Being trivial as it may, it requires a lot of focus to drill that way and to use not my usual way of looking at a position.
Two days to go to the tournaments.
Listen to Your Pawn Levers
21 hours ago