Since the Corus tournament I started to study pawn endgames.
That made me realize that the skills as stated above, cover about 30% of the game.
I can play very positional, but in my case that means that I can place my pieces well for a kingside attack and know which lines to open to keep the attack going.
Very often I hear from my opponent that he underestimated the attack.
From the other 70% of the game I have no idea how to play it.
I will try to fix that the coming years.
I decided to begin at the very end of the game.
To learn pawn endings at a reasonable level will take me about 6 month's.
In the mean time I want to get an idea about the rest of the game.
I have not really an idea what sort of endings belong to the different openings.
I guess I have to look at the pawn structure then.
Let me try to formulate possible courses for the whole game.
Idea's are welcome!
To my knowledge the following openings are somewhat drawish, en hence maybe a good way to get some endings at the board:
- The Caro-Kan
- The Petroff
- The London system against the KID
Trading off pieces.
The next phase is trading pieces to get an endgame.
The most common endgames are:
- bishop vs bishop
- bishop vs knight
- knight vs knight
- rook endings
From these the rook endings seem to have the most possibilities to give unexpected results, especially if one side knows how to play them and the other don't.
So I will try to steer my games in the direction of rook endings.
An ending with pieces can be simplified to a pawn ending by trading off the last pieces.
Playing the pawn ending.
Post pawn ending.
After the pawn ending some other endings can emerge by (minor) promotion.
Of course it is important to know how to play these.
The most common are:
- Queen vs queen
- Queen vs pawn at 7th rank
- Queen vs knight
This is only the first time I try to formulate these things.
Idea's and suggestions are welcome!