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It works via a simple capital reward and -punishment system with which you will learn chess at lightning speed. An electrifying experience!
They guarantee that you never make the same mistake again. Or any mistake for that matter.
Gamma-burst inflatorcap is optional.
When it comes to training, what variables can we play with?
Category of problems.
The direction of our study can be determined by the choice of the problemset you work with.
There are different categories of problems possible:
- Medical (if you want to be able to treat your opponent)
I can't think of a reason that when we find a system that works for tactical problems, it wouldn't work for positional patterns. After all, a move is a move, no matter if it adresses a tactical matter or a positional issue.
Quality of problems.
If you have a problemset with bad moves, you will learn wrong patterns.
Frequency on the board.
If you learn to solve problems that you will not face at the board within a lifetime it is spilled energy. For instance compositions fall in this category.
Depth of problems.
All complex positions consist of a lot of simple tactical structures. It is really important two learn the one-, two- and three-movers first. Lots of them.
It is my own experience that that helps you to solve complicated problems too.
We should test if a thematic approach to problems works best. Chess is a way too complex game for the human mind. Hence we simplify matters and isolate simple parts in problems. What masochistic tendency is that to artificial complicate matters again my randomizing the themes? Pattern recognition works via repetition of patterns and is stored in the procedural (implicit) memory. Thema's are stored in declaritive (explicit) memory. Who cares about the latter since that is of no use in a game? (see article previous post). Let's just experiment!
Size of problemset.
To ensure enough repetition the size of the problemset must not be too big. Less than 500
Total amount of problems.
Since a grandmaster has incorporated 50,000 to 100,000 patterns in his brain, 2 problems a day is not going to work miracles for you.
Amount of problems per hour.
This is connected with the move-depth of a problem.
You can do 80 simple problems in an hour (typical for CTS) or 2 complex problems in an hour (CT-art level 10?).
The much critisized time controls at CTS are actually very good. When I started with CTS I thought it was impossible to have a look at everything within just 3 seconds. But patterns work so efficient that you can see it often in an instance if your plan is going to work. Just amazing!