I analysed the tactical key elements of the problemset:
|Tactic||Key element||Non key element |
|Trap ||24 ||8 |
So a trap played a role in 32 of the 68 problems.
In 24 of the cases the trap played a KEY role and in 8 of the cases a NON KEY role. This division is rather subjective of course but hey, it's my blog.
For me a mate is just an instance of all possible traps. A mate is trapping the king.
It is possible to refine the traps by the piece which is trapped:
|Trapped piece||Key trap||Non key trap||Total |
|King ||16 ||8||24 |
|Knight ||1 ||1 |
|Total ||24 ||8||32 |
There are zillion possible traps. My theory presumes that there are a few hundreds of basic patterns and the rest are lookalikes. First I will try to identify the basic patterns. After that I will try to find a method to store the basic patterns into LTM by frying pigs on an open fire or whatever method seems suitable. Recognition of the remaining zillion lookalike patterns should be a piece of cake by that famous pattern recognition lobe of the brains.
A trap is one of the most complex tactics around. To make the start easier, I begin with mates. There are allready some lists around at the web which could be of help.
Wish me luck.