Finding my way in the chessdevelopment- and training jungle in order to improve my rating.
Saturday, September 23, 2006
Once you pop, you can't stop
In the past I put a lot of effort in improvement of my visualisation skills. You can read about that here. It improved my board vision, so that I started to see chessboards in my dreams in 3D en technicolor, but it didn't help to improve my rating. So I dismissed visulisation of the board as not usefull for chess improvement.
I experimented with blindfold chess too, but found it too difficult to improve my vision via that method. I could win a blindfold game from a bad player, but I didn't improve.
Every good chessplayer is able to play blindfold chess. It is a bonus where they don't have to train extra for. It's just an extra aspect of their ability to perform well behind the chessboard.
During my board vision experiment, I felt that board vision alone is not enough. It is easy to visualise the path of a rook in the minds eye, since we are used to rows and colums since our youth, but the path of a bishop is hard to visualise, let alone the path of a knight. During the past week I have experimented with the "chessvision" drills of DLM. These microdrills are actually a way to improve your visualisation of double attacks. The power of it is that the drills concentrate on geometrical aspects of chess which are very common in practice. It seemed logical to extend microdrills to other parts of the game beyond double attacks, so I am developing new microdrills that cover other aspects of the game.
There seems to be a problem to integrate this chessvision into your play. In order to exercise that I try to use chessvision at CTS.
I don't know if it will work, but if it doesn't, I'm at least a little further on the road of exclusion:)