I tried to see everything that's going on in the complex position of my previous post.
To be honest, I didn't quite succeed, even after researching the position for about 10 hours. I see the most basic structures, but it is too mind-boggling to overview all interference between the structures. I don't think that it is impossible, even to my mind, but I estimate that it will cost me another week, and I don't think it's worth the effort right now. The position stems from a correspondence game, which permits more complexity than you find in OTB games usually.
So in these situations I intend to use a derivation of the Law of conservation of threats/attacks*)
That is, if you have two more threats/attacks*) than your opponent you will win a piece. Say, you threaten to capture 3 pieces while your opponent threatens to capture 1 piece, he can only parry one of the two extra threats with common moves. Counter attacks only delay the final execution of the threats.
*) strike out whichever is not applicable.
What I found out is that it is possible to see a series of moves as one picture. Thus dramatically cutting down on the calculation efforts. I noticed that before, but now I'm going to experiment with that. I intend to use Papa Polgars middlegame brick as base for those experiments. The quality of the problems is high and often pretty heavy.
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