I tried to see everything that's going on in the complex position of my previous post.
To be honest, I didn't quite succeed, even after researching the position for about 10 hours. I see the most basic structures, but it is too mind-boggling to overview all interference between the structures. I don't think that it is impossible, even to my mind, but I estimate that it will cost me another week, and I don't think it's worth the effort right now. The position stems from a correspondence game, which permits more complexity than you find in OTB games usually.
So in these situations I intend to use a derivation of the Law of conservation of threats/attacks*)
That is, if you have two more threats/attacks*) than your opponent you will win a piece. Say, you threaten to capture 3 pieces while your opponent threatens to capture 1 piece, he can only parry one of the two extra threats with common moves. Counter attacks only delay the final execution of the threats.
*) strike out whichever is not applicable.
What I found out is that it is possible to see a series of moves as one picture. Thus dramatically cutting down on the calculation efforts. I noticed that before, but now I'm going to experiment with that. I intend to use Papa Polgars middlegame brick as base for those experiments. The quality of the problems is high and often pretty heavy.
Listen to Your Pawn Levers
22 hours ago