Finding my way in the chessdevelopment- and training jungle in order to improve my rating.
Saturday, December 20, 2008
Time to market
. . . The essence of my previous post boils down to the following question:
How can you shorten the time to market from the first acquaintance with a theoretical idea to the practical application of that idea?
Tactics first. It all begins with tactics. With mastering tactics to a certain degree, every application of an idea is doomed to fail. But after mastering tactics, the remaining speed of development depends solely on the tempo at which you digest theoretical idea's. This speed can differ enormously between persons. I'm a quite slow digester since I need to process an enormous amount of raw information before I dare to draw any definite conclusions. People who care less about the correctness of their conclusions usually develop at a much higher speed.
Then a hunch. Take for instance the famous idea of Philidor that pawns are the soul of chess. For about a decade I hadn't the slightest idea what he was talking about. I hadn't even the beginning of a clue. The fact that in that decade I played gambits for seven years didn't help either to establish my respect for the humble pawn. Only now that I have reached a certain level of tactics, and a certain level of endgame strategy, I'm starting to get a hunch. But even after finding a startingpoint, it takes a lot of effort to find out the details. My clumsy attempts with merlons and crenels are a good illustration of that process. I'm sure it will take another few years before I have worked it all out.
Then working it out. 12 - 14 years is quite a time to market for a theoretical idea. How is it possible to speed up matters? The transformation of raw information into applicable knowledge seems to be exactly the description of the transfer-problem Phaedrus used to put on the table.