After a half year break of chess study I restarted this weekend. There are two main problems: first of all I have now two other hobbies which consume time, singing and geology. Secondly I have the feeling that I have found a way to improve and have a tendency to see that as the end of the road. So I must force myself to actually prove my case.
A good help is that the chess season is now in full swing here and I feel that I have become rusty. Ok, what am I up to?
Previously it was my intention to keep radio silence untill I reached 2000. I have re-evaluated this and asked myself if blogging is going to be helpful. During the break I have forgotten every knowledge about chess that I didn't "own". It was very helpful to reread my old posts while mapping out the future. So I have come to the conclusion that some dosed blogging will be helpful. Which is what I'm going to do.
Let me recapitulate my starting point. I have found that the pattern recognition in itself is not the problem but the building of the database with patterns to be recognized (read this twice, it's essential). In order to build that database I make use of the problemsets in Dvoretsky's books. I make use of shortlists which help me to find the right move. Every time Dvoretsky comes with a problem I can't solve with the aid of my shortlists I re-evaluate and rewrite my lists. Topics I'm already used to apply during problemsolving are removed from the lists. Which makes the lists very personalized.
What's on the lists right now?
Are the preconditions for a kingside attack met?
This is based on the ideas of Vukovic.
- Safe center. To rule out counter attacks
- Safe queenside. To rule out counterattacks.
- Outnumber. You have to outnumber the defensive pieces at the kingside by 3. One piece to break open the position by a sac, two pieces to mate the king. The rest is exchanged. If there is a lever in the form of an advanced pawn, you can open lines by a pawn storm. Then there is no need to sac a piece.
- Wedge. A pawn on e5 is helpful.
- Noescape. The king can't escape to the queenside.
Create a weak pawn.
- Induce a weakness.
- Fixate the weakness.
- Attack the weakness. According to the principle of the two weaknesses, attack where your opponents pieces are not.
Reorganize my pieces.
- Pawnstructure. The pawns decide which piece is active and which is passive. There are 3 things pawns can achieve: create an outpost, open a line or claim space for manoeuvres.
- Manoeuvre my pieces towards their best positions.
What is the relation between the last point (reorganize my pieces) and the first two points (kingside attack and creating a weakness)?