To understand the grand scheme I present here it is necessary to read my previous posts about duplo-attacks and traps. To get a complete picture you should search my blog for "duplo".
I devised the following scheme of a tactic:
|Road to attacking square||put your attacker on the attacking square with tempo|
|ATTACKING SQUARE||get rid of the defender of the attacking square|
|Road to target square||get rid of the defender that is blocking the road from attacking square towards the target square|
|TARGET SQUARE||get rid of the defender of the atting square|
|Road to target square||force the target towards the target square with tempo|
This is the complete scheme which presents all possibilities. Of course when some of the conditions are allready forfilled, you get a much simpler scheme. If the attacker is just one move away from the attacking square and the target is already on the targetsquare and there are no defenders of the attacking square, you get the following simplified version:
When you have a high rated problem and you have no clue, the complete scheme will guide your thoughts towards the solution. First you have to identify the 7 points of the left column of the grand scheme in the position. Once identified, it boils down mainly towards two basic techniques:
- Get rid of the defenders.
- Manoeuvre from the complex scheme towards the simple scheme with tempo.
- being overworked.
- being pinned.
Don't get confused by the issues of quantities. That is explained in older posts about duplo-attacks and traps. You can have one or two attackers and one or two targets.
- One attacker - one target: trap
- One attacker - two targets: pin, skewer, double attack
- Two attackers - on target: double check
- Two attackers - two targets: discovered attack
The targets can already be on their targetsquares or not.