To write the previous post helped me to get from the passive "Troyis-mode" into the active thinking mode. With Troyis mode I mean the way how I learned to play Troyis. On autopilot by just doing. The lazy Troyis mode only works if the amount of themes you are trying to master is low. Preferably one. Otherwise the density of problems of the same theme is too low and you forget before you repeat. So things look "new" for eternity.
The creation of the previous post forced me to create a framework. When I now
encounter a problem, I can relate it to the framework. Which helps to
let it stick long enough until the next repetition of a problem of
I could find the general strategy (Lucena) for a KRpKR ending in Troyis mode in about two weeks.
strategy to promote a rook pawn can't be found in Troyis mode, since it
is too complicated and counter intuitive. I looked at a few video's and
now the general idea of promoting the rook pawn is clear.
That's how it works. You start with passive study (the don't DIY
part). Then you make it your own by actively trying to imitate the
solution in practice.
That is what makes learning problematic.
You have to change from passive mode to active mode. Both states are
addictive. But if you study passively alone, it doesn't stick. While if
you study actively alone, you have to invent everything yourself, which
doesn't work either. Starting to absorb matter passive and digest it
active requires a disciplined mind.
Sometimes positions are hard to explain. Take for instance the following problem. You are inclined to think that it is easy to switch to the standard position here. Yet the line to the win is incomprehendsible thin. If I could explain every best move from this line, I would probably make a big step forward.
You can find the problem here. I think that it is very important to be able to explain the best line of play since that is fundamental understanding you will need time and again.
Or take the following diagram. Hopefully is this is such rare bird that I don't need it in practice, but it gives an idea of how complicated it can be. The best move in the following diagram is Rd6.
I really don't have the slightest idea why Rd6 is best. What does it accomplish? It looks like a tempo move. But white can make a tempo move too.
You can find the problem here.
Luckily it's not the only winning move, but why is it the best?
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