It are these time consumers that must be taken on for a speed overhaul. If I can devise a set of rules for certain positions, then I can condense the logical reasoning into knowledge. Knowledge that might be automated later on. In the following diagram, I will give it a try.
As usual, I don't know beforehand what I'm going to write. That means that maybe it isn't even possible what I propose. But that is a result in itself. Besides that, it might give you ideas, which can be helpful when you share them. The position might be trivial to you, great, maybe you can provide a few general tips that help me. I'm sure you have your own time consuming little buggers, btw.
|White to move|
This position is halfway a winning sequence. That means, I was already familiar with this position when I stumbled on this diagram. I have a decision to make here, which piece am I going to take? 2.Qxd3; 2.Bxg7+ or 2.Bxe7 ?
It took me considerable time to make a decision. I didn't measure how long, 30 seconds, a minute or maybe more. When I looked at this position post mortem, I realised that it might be possible to speed up this kind of decisions by devising a set of rules. Such decisions must be made time and again, and speeding them up should make a considerable difference in time usage. Let's see if we can find a few rules.
Role playing elements
Which elements play a role in this type of decision making?
- Value of the targets
- Own pieces under attack
- Value of your own pieces under attack
- Your attacker being under attack after capturing a target
- Capturing of a target poses a new threat
- Longest chain of captures
What chain of captures has the highest value?
After trying a few idea's and testing them in practice, I found that it is not so straightforward. I must investigate a lot more positions in the hope to devise a set of rules with a broad application. I'll be back.