"Diagrams 2 and 3 did not map easily to the Tree of Scenarios. I could see the connections to different scenarios, but not easily map them to specific questions:
- B.A.D. – Add attackers with tempo
- PoP – Clear a blocked LoA with tempo
- Is of 2nd order
- Capture defender –
- Target can be saved with tempo?
- Can defender be recaptured with tempo?
I already expected to be asked to use more than 1000 words to explain the pictures ;)
The pictures are compacted, and contain more than one idea.
The red arrows represent the duplo attack. The initiative is based on duple function attacking moves which must be met by duple function defensive moves.
The green arrows represent the discovery I made in the tit for tat department: capture with additional threat to maintain the initiative.
I should add another idea concerning the initiative: capture the defender. This saddles the opponent with two obligations: recapture the defender, and save the now outnumbered target. There are three defensive options:
- recapture the defender with tempo
- save the target with tempo
- recapture the defender while redefending the target
It is a work in progress of course, and I don't want to complicate matters too much at the moment.
There are 3 ways to handle a defender:
- +A = attack it
- X = capture/exchange it
- -D = deflect it
The scenarios concerning a hanging piece are:
- Neutralize the counter attack and take the piece OR
- Take the piece and defend against the counter attack
- +A = add attackers
- +D? = ask if you can outnumber the amount of defenders
- The filled red arrow is a clogged up line of attack which needs clearance (geometry motif)
- 2nd = when your investigation of the targets, defenders, box and initiative has been inconclusive, you have guide your attention to the points of pressure of the second order. The squares where two or more of your attackers converge.
But I'm talking too much and training too little.