Tuesday, July 11, 2017

Initiative redux

All scenarios that win a tempo have two targets involved.
  • T = Target
  • D = Defender
  • A = Attacker
  • C = Capturing attacker
  • PoP = Point of pressure
  • Green = enemy
  • Yellow = winning us
  • Arrow = attack or defense
  • Lightning = gained tempo

The initiative group has two families, the captures and the double attacks. There are four scenarios of defense:
  • Recapture with tempo (additional threat)
  • Save target with tempo (desperado)
  • Recapture with defending the other target
  • Save one target and defend the other target in one move


  1. I am not sure if it is helpful for you, but anyway I want to share it with you. You can use it to explain your theory/system at real chess example.

    [4b2r/Rrp2k2/4pqp1/1pPp1p2/1P1P4/4PPQ1/4BKP1/R7 b - - 0 34]

    And now Black played: 34...Bc6? and white gained a decisive advantage:
    35. Rxb7 Bxb7 36. Qxc7+ Qe7 37. Qxe7+ Kxe7 38. Ra7 Rb8 39. c6 wins a piece.

    In a few moves played we can say such motifs like: double attack, pin, destroying the defender (guard), etc.

    Good luck in your future discoveries and findings! To be honest I cannot understand your ideas without having chess examples. Anyway it does not mean they are bad or not valuable! I keep the fingers crossed on you!

  2. I hear what you say. The diagrams have more meaning for me than for you, because for me there are all sorts of memories and emotions connected to the diagrams. For you it seems theoretical, for me it is highly practical. Since every diagram is related to a series of failures at Chess Tempo, and they are designed to address these failures.

    The most important part of the current tree of scenarios for me, is probably the initiative. I have been blind for the subtleties of the battle for tempos. With the use of the diagrams in this post, I'm able to think more logically about the initiative. I haven't found all there is to know about the battle of the initiative yet, nor have I internalized it completely. Yet I'm making progress in replacing trial and error with instant scenarios.

    I'm gathering example positions for every branch of the tree of scenarios. Just as one would gather suitable pictures of birds for the composition of a field guide for bird determination. That is a time consuming process.

    About 1/3 of my failures at Chess Tempo are initiative related. 1/3 is about not finding the invasion and or the mate. The last 1/3 is related to the shenanigans around promotion.

    The seven scenarios around the box should give a clue about mate. I haven't tested if the diagram of the box with the seven scenarios is actual helpful. I'm working on that. I'm gathering a series of failed mate and invasion problems.

    I haven't written anything about scenarios that are related to the promotion until now. Right now, I'm gathering relevant positions which I can use for the extraction of promotion related scenarios.

    As you see, there is a lot going on. But it is difficult to write a coherent and readable post about it at this stage.

  3. I think the addition of colors and symbols help clarify the intent of the diagrams.

    I'm going back through Momir Radovic's blog posts and comparing to Averbakh's concepts regarding the Theory of Contacts, looking for additional insight. Radovic left the promotion (queening) contact out of his taxonomy (Attacking, Blocking, Restricting [Controlling], Protecting [Defending]). Averbakh includes Promotion (queening threat) and Stopping (the queening threat) as the final two categories of the six elementary contacts.

    I share Tomasz' desire for examples directly related to chess diagrams. AS you have noted, the abstract diagrams work best for you but not necessarily for others. I understand the concepts embodied in your diagrams, but because I don't have the memories and emotions to give them meaning, it is hard to use them directly as a "coat rack" to hang my own mnemonics on.

    I've got a couple of ideas in work, but it may take some time to get them to the point that I want to share them. (I'm sure you can understand!) It involves using GIF files with chess diagrams that change, showing the same ideas you have used in the more abstract diagrams with multiple scenarios per diagram. I'd love to do some graphics programming to create a dynamic tool that would extract the appropriate information for tutorial purposes, but that doesn't seem likely, given my lack of time to learn an appropriate language and then do the programming itself. In another lifetime, perhaps. . .

  4. I should post some problems from Andrei Volokitin's "Perfect Your Chess". Those are the hardest ones I've ever seen, and I don't believe the lines are as short and tidy as Chesstempo.

    Right now, I've been going through CT-Art 6.0 here and there, mainly for the pattern recognition, and I believe it has helped, though only going through the easy section so far, haven't completed it yet. The stronger players do spot the hanging pieces more quickly than the lower-rated players, I've found that consistently to be the case.

  5. Okay, the first problem from Perfect Your Chess. Find Black's 31st move, it's a drawing combination. http://www.chessgames.com/perl/chessgame?gid=1164838 It's a good example of initiative. :-)