Now the ToS is simplified, it is time to get a sense for this way of looking to the position. To describe it in those terms.
|Black to move|
r3kb1r/2qn1pp1/p4n2/4pNB1/1p3P2/6N1/bPPQ3P/2KR1B1R b kq - 0 1
In terms of the tree of scenarios:
- Target: The king and queen look juicy
- point of pressure: c2; b3
- line of attack: c-file
- function: c2 defends king and b3 (overworked)
- immobility: King has Lack of Space; c2 is pinned; K and Q are at a knightforks distance
I devoted a lot of time in the past with describing the advantages of the flight of the vulture. But is it really so beneficial as I have always advocated? Practice has shown no significant advantageous result. Since I have become allergic for everything that causes the overwhelming of my mind, we maybe must reconsider this. The initiative offers enough handles to prune the branches of the tree of scenarios. Do you really need to know that there is a rook at h1 when you are mating the king? I noticed in practice that I can do often very well without knowing where every piece is. Only when I get stuck it might be necessary to look any further.
I already concocted the idea of looking at the position in the following order:
- points of pressure
- lines of attack
- Loose piece
- Minor piece
In order to prevent my mind from being overwhelmed, I must get rid of all those pesky lists. No list of targets, but just one target at the time. The most logical target is the white king. I focus on the king.
What is the most logical point of pressure? Without further thinking, c2 pops to mind. So I focus on c2. No list of points of pressure, just one point of pressure at the time.
What do I want to know about a point of pressure?:
- it must be in contact with the target
- the target must be immobile OR
- the point of pressure must be in contact with two targets
- the attacker must be able to occupy it in 2 moves at maximum
- it must be on the brink of being outnumbered
Bf8 can attack the king in two moves 1. ... Bc5 2. ... Be3
But again, e3 is not on the brink of being outnumbered.
Next point of pressure is b3. 1. ... Nc5 2. ... Nb3+
This would put you on the right track.
Notice how many branches are pruned with no risk of pruning too much.
Plan: add attacker to b3
Cashing in: it becomes apparent that you not only have to look for counter attacks when you want to cash in, but at any moment that you don't make a double function move. When you potentially give the initiative away. Due to the multiplex immobility you can permit a move that hasn't a double function. That isn't a two headed monster. (1. ... Nc5)