Status of the LoA
I'm not so happy with the term PoP (point of pressure) since it describes two things at the same time. For reasons of clarity that is not very expedient. First there is the role of pivot point in the line of attack. The line of attack changes from direction towards the target. Second there is the state of the square. Do we have the upperhand or not. Point of pressure indicates that we have not the upperhand on the pivot square YET, but we might get it in the near future.
I like to separate these two elements.
Besides that, I like two talk about the status definition. When we talk about pieces, we talk about B.A.D. (Barely Adequate Defended) pieces. This term is coined by Dan Heisman, if I'm not mistaken. When we talk about pieces, we must not only see their status as being B.A.D. (Barely Adequate Defended), but as being en prise as well, and we must see pieces that are not under attack and not defended LPDO (Loose Pieces Drop Off). So when the status of a piece is:
The pivot square b5 is guarded by the black queen. The black queen has to guard two pivot points: c7 and b5. Both lead to mate. So effectively, the black queen is overloaded. b5 and c7 are not in contact. So when the black queen takes on one square, it must give up the protection of the other square. What move is best, Qb5+ or Nc7+?
I like to separate these two elements.
Besides that, I like two talk about the status definition. When we talk about pieces, we talk about B.A.D. (Barely Adequate Defended) pieces. This term is coined by Dan Heisman, if I'm not mistaken. When we talk about pieces, we must not only see their status as being B.A.D. (Barely Adequate Defended), but as being en prise as well, and we must see pieces that are not under attack and not defended LPDO (Loose Pieces Drop Off). So when the status of a piece is:
- attacked x times and defended x times (B.A.D. Barely Adequate Defended)
- attacked once and not defended (en prise)
- not attacked and not defended (LPDO)
we have the upperhand or we are close to it. I like to call all these pieces bad, for reasons of simplicity. You can check the state of the pieces by just SEEing them.
The same can be said for pivotal squares where we are close to having the upperhand. These are bad squares. It doesn't even contradict the usual explanation of bad squares: the squares in front of a pawn where your pieces can't be chased away by an adjacent pawn.
This way we can limit the vultures eye to SEEing:
- the status of the line of attack (free or not)
- the status of the pivot points (bad or not)
- the status of the target (bad or not)
This simplifies matters. All this can be SEEN.
If a LoA is not free AND/OR a pivot point is bad AND/OR a target is bad, you need preliminary moves to change their status.
For reason of pruning I like to postulate the following ideas:
- When there is no bad target, there can't be a combination
- When there is a pivot point but it is not bad, there can't be a combination
Maybe this is not absolutely true. But for practical use I'm going to apply it to my games.
After SEEing the lines of attack, the state of the pivotal points and the targets, the next step is to SEE the preliminary moves. Preliminary moves are tempo moves that are designed to:
- get the upperhand on bad target pieces
- get the upperhand on bad pivotal squares
- free a blocked line of attack
Line of attack
Entering the LoA:
- putting an attacker on its attacking square with tempo
Freeing the LoA:
- Clearance. Moving your own piece away with tempo
- Deflecting a blockading piece with tempo
Getting the upperhand on the pivotal square:
- add an attacker with tempo
- eliminate a defender of the pivot square with tempo
End of the LoA:
- chasing the target piece towards the target square with tempo
- eliminate a defender of the target piece with tempo
- exchange (a series of) pieces on the target square in order to get the target piece on the target square
Eliminate a defender
- exchange it
- capture it
- chase it away
- deflect it
- make use of the fact that the defender is overloaded
- make use of the fact that the defender is pinned
- interfere with the line of defense
Adding an attacker
loading a battery with tempo
Summarizing:
- SEE the lines of attack
- SEE the pivot squares
- SEE the status of the lines of attack and the pivot squares
- SEE the defenders and their states
An example:
Diagram 1. White to move |
3rkn1R/pp2bp2/8/q2N1B2/3P4/PQ6/1P3P2/1K6 w - - 1 31
Let's examine the first line of attack: Nd5-c7-e8
The pivot square c7 is defended by the black queen, so the square is bad.
Diagram 2. White to move |
Let's have a look at the second line of attack: Qb3-b5-d8. The pivot square b5 is protected by the black queen.
Diagram 3. White to move |
The pivot square b5 is guarded by the black queen. The black queen has to guard two pivot points: c7 and b5. Both lead to mate. So effectively, the black queen is overloaded. b5 and c7 are not in contact. So when the black queen takes on one square, it must give up the protection of the other square. What move is best, Qb5+ or Nc7+?
If the black queen takes on c7, it is still in contact with the LoA b3-b5-e8. While when the black queen takes on b5, it is no longer in contact with the LoA d5-c7-e8
The other pieces which might have an influence on the line of attack b3-b5-e8 are the black knight (pinned), the black rook (over powered) and the black pawn b7 (over powered).
An awful lot of words. But easy to SEE.
Talking about chess clearly is an art in itself. Although I like Vukovic's Art of Attack I find his terminology confusing, mating squares/mating focal points/ auxiliary focal points/ attackers strong squares see his chapter 5. Not terms I know how to use with any precision. This post I found clear. I like the term pivot square . @Tempo looking forward to your continued thoughts .
ReplyDeleteI like simplification. Even at the cost of absolute correctness or completeness. By making a distinction between the moves that concern the line of attack and moves that are preliminary, matters become much easier.to grasp. In general, the preliminary moves all come with tempo. They perform a specific task, and the tempo element causes that you maintain the initiative.
DeleteA target is a piece at the end of a line of attack. That avoid vague descriptions of targets. If you put a bishop somewhere with tempo to avoid the king to escape, there is no need to call the escape square a target. It's just a preliminary move with a specific task.
One of the many useful concepts you have developed is the idea of the critical 'pivot point' in the line of attack. A simple observation (that I have NEVER seen anywhere else), that has profound implications for SEEing tactics.
ReplyDeletepivot point = SEEing one move deeper
ReplyDelete