Tree of scenarios REDUX
I found the original tree of scenarios with the 23 scenarios. Time to rebuild it and make it more practical. We now know that a branch must be triggered by a salient point that is seen in the position. Let me reshuffle matters a bit. Trap/killbox related actions pry the box open squeeze the box squeeze the box until the target pops out onto a line of attack chase the target into the box plug a hole in the wall of the box salient cue: the killbox Tipping the balance add attacker plan adding attackers in the future clear the line of attack with tempo (= add attacker) eliminate defender cut off future defenders salient cues: B.A.D. (Barely Adequate Defended) target overloaded defender pinned defender Gain a tempo double attack discovered attack fork skewer trade defender salient cues: insufficient defended target high value target low value attacker defender under attack Maintaining the initiative move with additional punch postponing move Salient cue: the need for a preparat...