Gathering the material
Let's see what we have found
- Pawn majorities/minorities are important to base your plans on. Both in the opening, the middlegame and the endgame
- Judge the pawn balance in three areas: Queenside, center and Kingside
- The majority becomes stronger when the endgame nears
- A minority must be used in the middlegame, in order to saddle the opponent with a weak pawn which is a subject of attack
- when the pawn balance is disturbed, think all pieces away and judge the resulting pawn ending
- make a piece exchange plan
- ask yourself which pieces you need to chase the king away from a blockading square
- the middlegame is about invasion. On which invasion square can you get the upperhand?
- overprotection is for invasion squares
- open lines of attack that can't be dominated often lead to piece trades. Since you cannot permit that your opponent dominates the file. Look how that fits in your piece exchange plan. Since you must still drive away your opponent's king from the Path to Promotion (PtP)
- the endgame is about the battle to free the PtP from blockaders
- this battle has its own tactics. With new elements like zugzwang, the king as attacker, invasion, closing invasion routes, luring blockaders away, pawn breaks, passers and the like.
- With tactics, I can come away with one or two diagrams. For positional play and endgames, I need a PGN viewer
- Stockfish is a difficult advisor. It doesn't suggest in accordance with a plan, and a move that wins and a move that only gives not the win away, have often equal scores
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