Most principled variation
The most principled goal where you can strive for in the middlegame is the assault of the king. This deliberately puts the second goal on the back burner. The second goal is to get a profitable pawn structure for the endgame.
60% of the games are decided by mate and 40% by endgames. In order to don't make things too complicated, I think it is justified to ignore the second goal for now. When there is complete understanding of the assault of the king, it is soon enough to have a look at wat is left on the back burner.
This means that I can say that the middlegame is about the battle for the pivotal squares.
Fiddling around in the opening
Now that the goal and the method of the middlegame is clear, I have an endpoint for the opening. So I'm going to fiddle around a bit in order to get more clarity about the methods of the opening. In no particular order:
White to move |
r2q1rk1/pbpn1ppp/1p1ppn2/8/1bPP4/2N2NP1/PPQ1PPBP/R1B2RK1 w - - 4 9
There is a battle going on for e4.
White can bring to following to the table:
- Nc3
- Nd2
- Qc2
- Bg2
- Re1
- Bg5
- Bxc3
- Bb7
- Ne4
- f5
- d5
- Re8
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