Close, but no cigar

 The woodpecker method is a carbon copy of the seven circles of madness.

We found out what works in the method and why, and what doesn't work and why not.

First time exposure

First of all, it works for everybody who has never emerged himself in tactics before. The first time exposure to tactics will get anyone 250 rating points, no matter the method. 

It becomes increasingly difficult to play in tournaments and to be NOT emerged in tactics. Because there is so much material on the internet available nowadays. I noticed that the tactical proficiency has risen, the past decades. Even new members at the club usually have a lot of tactics under the belt already. Only older guys with some clumsiness when it comes to computers tend to lag behind.

For MDLM, Tikkanen and Smith, the seven circles worked. For mere mortal people, like the Knights Errant, it didn't.

Understanding

The difference is, that you need to make sure you thoroughly understand a puzzle before you start to absorb and repeat it. The stress on speed, makes that people fail to do that and start too soon with the repetitions. MDLM said that the first 3 circles were for understanding the problem and the next 4 circles for ingraining them into your memory, if I remember well. Or maybe I made that one up.

And even the woodpecker method advises you to start with a limited amount of  problems in the first circle, as much as you can chew in four weeks.

Speed

Apparently, for the authors it was self-evident that you only start the circles when you thoroughly understand the problems, so they didn't feel the need to stress that. Furthermore, the emphasis on speed put the readers on the wrong foot.

There is certainly a role for speed, but it is far more subtle. Speed is a method of measurement. But during the training speed is taboo. During the training, speed frustrates the understanding and absorption of the knowledge, and it must be abandoned at all cost. Only after the seven circles you can use speed to measure whether you have absorbed all knowledge. Only what can be retrieved without effort and time is absorbed. Speed is a result of training. During the training, speed works counter-productive.

Why seven circles?

The amount of circles is arbitrary. You can do it with no repetitions at all, or with 30. Less repetitions means faster progress due to more focus and being more out of your comfort zone. It is a matter of preference, discipline and available time. In practice, I usually am closer to 30 repetitions, due to my laidback approach.

Spaced repetition

Spaced repetition is usually used for remembering the moves of the variations. That has nothing to do with absorption of knowledge. You must use spaced repetition for remembering the knowledge, the logical narrative, the standard scenarios. Remembering the variations is useless, because knowledge is position independent.

I am inclined to say about these methods: close, but no cigar!





Comments

  1. Temposchlucker opined:

    MDLM said that the first 3 circles were for understanding the problem and the next 4 circles for ingraining them into your memory, if I remember well. Or maybe I made that one up.

    Close, but only a cigarillo, not a cigar; you didn’t make it up. Memory is such an untrustworthy bitch as we age! ;-)

    rapid chess improvement – a study plan for adult players by Michael de la Maza

    [EXCERPT]

    Chapter 2—The Seven Circles

    During the first four circles, when you will be going through the problems in 64, 2, 16, and 8 days, you will be improving your calculation ability. During the last three circles, when you will go through the problems in four days, two days, and one day, you will be improving your pattern recognition ability.

    [END EXCERPT]

    Your points regarding the Seven Circles/Woodpecker Method are 100% correct.

    Your rephrasing of the two stages regarding understanding the problem and ingraining them into your memory is much more accurate.

    ReplyDelete
  2. According to my observations, calculation and visualisation are the result of training, not something that is essential for the training itself. You might use calculation to prepare the narrative before you absorb it. But technically, there is no necessity to do that. You can perfectly well and with less time use Stockfish for that.

    Pattern recognition is not something you train. It just happens automagically when you focus on the right things.

    ReplyDelete
  3. Another good illustration of why it is important to continue to resist, no matter how far down in the hole you are.

    Where there is life, there is hope!

    It pays to occasionally remind ourselves (whether winning or losing) of the patzer’s advice:

    Always check: it might be mate!

    How quickly the tide can turn against you when you don’t see ALL of the “scenarios” associated with a given position! Note that White was decisively ahead before his 45th move, and then decisively losing after just two more moves. I guess he was under the impression that his pressure on g7 B.A.D.], combined with the elementary Knight fork of Black’s two Rooks was winning. I suspect that Black’s 46th move came as quite a shock.

    FEN: 6k1/1r3rb1/2pN2R1/PnPp2Q1/3P4/4P1R1/2KB3q/8 b - - 12 46

    lichess
    Puzzle #6oSOF
    Rating: 1311
    Played 2,710 times

    From game 3+0 • Blitz
    Saturnus13 (2359)
    WIM Chessponi (2346)

    1 b4 g6 2 Bb2 Nf6 3 c4 Bg7 4 d4 O-O 5 e3 d6 6 Nc3 Nbd7 7 Nf3 e5 8 Be2 c6 9
    Qb3 e4 10 Nd2 Qe7 11 b5 Re8 12 a4 h5 13 h3 Nf8 14 Ba3 N8h7 15 a5 a6 16 bxa6 bxa6 17 Na4 Bf5 18 Nb6 Rad8 19 c5 d5 20 Bxa6 g5 21 Be2 g4 22 O-O-O gxh3 23 gxh3 Kh8 24 Bb4 Nd7 25 Kb2 Nb8 26 Bxh5 Ng5 27 Bg4 Qe6 28 Be2
    Bxh3 29 Rdg1 f6 30 Rg3 Kg8 31 f4 exf3 32 Nxf3 Bf5 33 Nxg5 fxg5 34 Bd2 g4 35 Rhg1 Re7 36 Bxg4 Na6 37 Be2 Nc7 38 Bd3 Be4 39 Kc2 Bxd3+ 40 Qxd3 Nb5 41 Rg6 Qh3 42 R1g3 Qh2 +4.9 43 Qf5 +5.9 Rf8 +6.2 44 Qg5 +4.8 Rff7 +5.8 45 Nc8 0.0 Rb7 0.0 46 Nd6?? #-3 Na3+ #-2 ✓ 47 Kd3 #-2 Rb3+ #-1 ✓ 48 Bc3 #-1 Qc2# ✓ Success!

    ReplyDelete
    Replies
    1. The essence of absorption is that you get away from the moves and SEE how the black knight, rook and queen cooperate.

      Delete
    2. When I first "SAW" 46 Na3+, there was literally no doubt in my mind that ignoring White's "threats" against g7 and going after the White King was the right solution. White has 5 "candidate moves" after 46... Na3+. There is a different mate sequence for each of those moves, some of which are typical and others somewhat atypical. The patterns pop into consciousness as soon as a particular White King move/response is considered. As you note, it is the COOPERATION between all the Black pieces (including both Black Rooks in a couple of variations) that is important, not any specific moves.

      Delete
  4. A scenario is move and variation independent.
    Now I'm absorbing scenarios, another level of abstraction seems to emerge: the cooperation of the pieces.

    The moves are the building blocks for the scenarios. The scenarios are the building blocks for the cooperation of the pieces.

    The cooperation seems to be scenario independent.

    This means, that you will work top down. In the example of Robert, you can SEE the potential invasion of N, R and Q, with another R as a reserve.

    Notice how SEEing top down prunes the tree of analysis. You SEE the possibility to invade. From there, you start to look for the scenarios that can make that happen. You only have to look at the 3 attackers that are involved, and at only 1 defender.

    One scenario at the time. Per scenario, you look at the moves.

    The goal is, to recognize the potential cooperation of a position at a glance. Then you have absorbed it.

    Working your way bottom up with trial and error, checklists and CCT is the wrong direction.

    ReplyDelete
  5. It is vitally important to achieve the appropriate level of conceptualization and abstraction in DOING anything. Macro concepts are always constructed out of, and are dependent on, lower-level concepts BUT what must be absorbed on the various levels are NOT the same. The higher-level concepts emerge from lower-level considerations. Working and thinking at an inappropriate level will always result in sub-optimum performance.

    Moves (and variations composed of individual moves) are immediately below the lowest level of abstraction and conceptualization. The impetus for those moves and variations MUST come from a higher level of conceptualization—otherwise, the moves BY THEMSELVES will make no sense and have no real purpose. The higher levels utilize the lower levels (are dependent for existence on them) but are much broader in scope.

    The "problem" with most of our training is that it does not recognize this essential aspect of conceptual levels. To use your driving example, focusing on moving the muscles of the body and the various body parts that interact with the various components of the vehicle to be driven (the steering wheel, the brakes, the gear stick, etc.) will NEVER attain the overarching goal of learning how to drive skillfully.

    As we move up the ladder of SKILL, we learn to recognize and use more succinct abstract concepts, which necessarily include more and more of the lower level concepts. The very essence of pattern recognition as the basis for decision making is: WHEN YOU “SEE” THIS, DO THAT.

    Think of the various levels of abstraction involved in computer programming, the original programming levels was at the binary level, composed of the abstraction “1”s and “0”s. Very little can be accomplished at that rudimentary level. Each increase in abstraction of the programming language levels enables much more to be accomplished in less time, with a minimum of need to drop down to the most elementary level for accomplishing anything. We end up with AI as the highest level tool. We no longer need to specify the logical steps to be performed; instead, we merely describe the result that we want in very abstract terms.

    ReplyDelete
  6. In an indirect way, the cooperation of the pieces brings me a step further in middlegame strategy. In the past, I summarized all actions in the middlegame under the denominator increase piece activity (and restrict your opponents pieces). Where I fine-tuned the piece activity by stressing that you need a target for your attackers, where the targets are defined as the illustrious sitting ducks.

    The attention for piece cooperation seems to refine this. Piece cooperation focuses on the square where your pieces invade the enemy camp, the invasion square. When the invasion square is adjacent the opponent's king, Vukovic calls it the focal point.

    From the invasion square, the attacker radiates new energy, and it is doing some bad stuff to the enemy by its mere presence.

    ReplyDelete
  7. There are pieces that cooperate to make the invasion possible, and there are pieces that are just helping to make certain things possible.

    ReplyDelete

Post a Comment

Chessbase PGN viewer