More about pivot points
After studying all kinds of courses about the middlegame, slowly a certain scenario starts to emerge.
- You must make your own pieces ready behind your pawns
- This means that your pieces look at the backside of your pawns
- Then you push one or more pawns
- The pawns leave pivot points behind in their wake
- Your minor pieces jump on the pivot point
- From there they threaten sitting ducks
- Your opponent starts to defend these ducks
- In doing so, these pieces start to lose coördination
- By pressing on different ducks, your opponents' pieces start to move all over the shop
- Tactical possibilities start to emerge
There are a lot of parameters that you need to judge:
- When are your pieces "ready"
- Is your opponent more ready than you are?
- How much will your opponent benefit?
- Which pieces op your opponent will be restricted?
- Where are the ducks?
- How is the color balance?
- Do you need to trade to adjust the color balance?
- If it all fizzles out into an endgame, how are your chances?
Imagine how the pawnbreak 1. ... f6, eventually followed by the push e6-e5 enlarges the scope of 5 of your pieces dramatically! While black isn't ready yet.
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