More about pivot points

 

After studying all kinds of courses about the middlegame, slowly a certain scenario starts to emerge.

  • You must make your own pieces ready behind your pawns
  • This means that your pieces look at the backside of your pawns
  • Then you push one or more pawns
  • The pawns leave pivot points behind in their wake
  • Your minor pieces jump on the pivot point
  • From there they threaten sitting ducks
  • Your opponent starts to defend these ducks
  • In doing so, these pieces start to lose coördination
  • By pressing on different ducks, your opponents' pieces start to move all over the shop
  • Tactical possibilities start to emerge
There are a lot of parameters that you need to judge:
  • When are your pieces "ready"
  • Is your opponent more ready than you are?
  • How much will your opponent benefit?
  • Which pieces op your opponent will be restricted?
  • Where are the ducks?
  • How is the color balance?
  • Do you need to trade to adjust the color balance?
  • If it all fizzles out into an endgame, how are your chances?
Black to move

r1bq1rk1/3n1pbp/2p1p1p1/3pP3/5P2/1PN5/P1PQ1BPP/R3KB1R b KQ - 0 1

Imagine how the pawnbreak 1. ... f6, eventually followed by the push e6-e5 enlarges the scope of 5 of your pieces dramatically! While black isn't ready yet.

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