Tempo dynamics
The components of a combination are glued together by tempo moves. What are we talking about?
| White to move |
r2qrk2/pb2nnpQ/1p2B2p/8/3P3N/P1P5/5PPP/R1B3K1 w - - 0 1
Tal, M. vs. Myagmarsuren, L.
Backward thinking:
- What is it that we want?
- We want to give mate with Ng6#
- What prevents that?
- The knight on e7
- How can we lure away Ne7?
- By giving a check with Qh8
- What prevents that?
- The knight on f7
- How can we lure away that knight?
- With Bxh6 threatening mate (the tempo move)
- Why can't pawn g7 take Bh6?
- Pawn g7 is pinned and prevents Qxf7 mate
Forward thinking:
- 1. Bxh6 threatening mate in one (tempo move)
- 1. ... Nxh6 giving up the defense of h8
- 2. Qh8+ (tempo move)
- 2. ... Nhg8
- 3. Qxg8+ (with tempo)
- 3. ... Nxg8 giving up the defense of g6
- 4. Ng6#
You see a mix of ordinary tactical themes (pin, luring, overload, mate in 1) which are combined with subtle tempo moves. The only thread that holds the combination together is the logical narrative.
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