Exchange plan
I'm concocting an exchange plan. When to trade pieces?
Weak color complex
Condition: pawns are fixed and one or more squares of the same color cannot be defended by enemy pawns
There are two strategies:
- Remove all defenders of that color and keep a knight against a bad bishop. Goal: a winning endgame.
- Remove all defenders of that color and keep a good bishop against a bad one. Goal: a winning kingside attack. Prevent an endgame. Keep at least a rook on the board whenever it comes to an endgame.
Endgame
Condition: think all pieces way and you have a winning pawn ending.
- Trade all pieces. Pieces can defend against promotion or can create counter play.
- Don't trade pawns. A lone king has trouble two fight against more pawns
Condition: you have a passer.
- trade rooks first. Minor pieces and the queen are bad defenders against a passer.
Condition: the opponent has a weak pawn on a half open file.
- trade de minor pieces. The heavy pieces are good attackers of weak pawns. They bind enemy defenders. Open a second front to make use of the fact that the enemy defenders are restricted.
Don't trade at all costs. Don't repair the enemy's bad pawn structure.
Ahead in material
Condition: you are ahead in material.
- trade all pieces in order to get a winning endgame. This prevents counterplay.
- don't fix the pawn structure of the enemy
Lack of space
Condition: your opponent has a lack of space.
- don't trade pieces. Make use of the fact that his pieces can't follow different attacks fast enough.

A rule is only useful when you know the why behind the rule.
ReplyDeleteThe why consists of understanding (part 1).
The rule takes care of the transfer of knowledge between positions (part 2).
The Trick consists of part 1 plus part 2.