What training is covered by CT?
If you have a close look at the grand scheme of tactics of the previous post, you will find that CT already covers a training for the following elements which play a role in the grand scheme:
- Double attack
- Discovered attack
- Rontgen attack
- Annihilation of the defender
Munich insists, and I'm inclined to agree, that he has found a winning and proven method here. I'm going to give it a try. Maybe he is willing to repeat it one more time here and describe exactly what he is doing and in what order and at what speed. For those who didn't follow/are confused by the comments and just to be perfectly sure that we are talking about the same.
What training is not covered by CT?
What is in the grand scheme of a tactic not covered by CT:
- Identification of the attackers.
- Identification of the attacking squares.
- Identification of the problems on the road from attacker to attacking square.
- Solving of the problems on the road from attacker to attacking square.
- Identification of the targetsquares.
- Identification of the targets.
- Identification of the problems on the road from target to targetsquare.
- Solving the problems on the road from target to tatgetsquare.
- Start with the attackers and work forward.
- Start with the targets and work backwards.
I have experimented in the past with target scans here, here and here for instance. But since I didn't exactly know what I was looking for, the attempts lacked the necessary precision.
So let me first formulate what I want to accomplish.
If I'm trying to solve a high rated problem at CT, and after initial probing by means of trial and error I am still clueless, I need to guide my thoughts in the right direction. What thoughtprocess guides my thoughts in the right direction?
Identification of the attackers.
There are always quite a few pieces and pawns of which you immediately know: this piece is not going to be involved in an attack of any kind. These pieces can be eliminated beforehand. All other pieces of which you are not sure must be investigated for if they can act as an attacker.
Identification of the attacking squares.
This is a bit more complicated. What are the properties of an attacking square?
- The attacker is not yet on the attacking square.
- The attacker must be in direct contact with the attacking square OR
- The attacker must be able to reach the attacking square with tempo.
- An attacking square is in direct contact to the target squares.
Identification of the problems on the road from attacker to attacking square.
The following problems can occur underway:
- The attacking square is in the hands of the enemy.
- The road towards the attacking square is in the hands of the enemy.
- The road towards the attacking square is blocked by an enemy piece.
- The road towards the attacking square is blocked by a piece of your own.
It is useless to think further about attacking squares if you can't reach them.
These are the methods to solve the problems:
- Exchange the defender.
- Annihilate the defender.
- Chase the defender away.
- Decoy the defender.
- Block the defender (with tempo!).
- Clearance by your own piece (with tempo!)
Identification of the targetsquares.
Targetsquares come into two flavours: with a target on them and without a target on them.
It's way easier when the target is already on the targetsquare.
There is a geometrical relationship between the attacking square and the targetsquares which depends on which piece is attacking. If the attacker is a knight, the targetsquares are at a knightforks distance. If the attacker is a bishop, the targetsquares are on the same diagonal as the attacking square etc..
Identification of the problems on the road from target to targetsquare.
- When the target is not yet on the targetsquare, it has to be forced onto it.
- The target is of lower or equal value than the attacker AND the target is defended.
Solving the problems on the road from target to tatgetsquare.
If the target is not on the targetsquare, you have to force it there. There are to methods to do so:
- If there is a piece on the targetsquare of low value which is protected by a piece of high value, you can exchange the lower valued piece, so that the high value piece has to step onto the targetsquare.
- If the target is almost trapped yet has just one escape route: the target square, you can chase the piece onto the targetsquare.
- Get rid of the defender. See methods above.