Pivot squares
Sofar, the framework I developed consists of: PoPLoAFun 2 sitting ducks (weak pawn, king) invasion square (3rd duck) attack on two fronts I have a pretty good idea where I'm weak (endgame, assault) and how to address it. It will take about two years to get to the level I imagine to be good enough in these areas. I know what to do and how to do it. At the same time, I look at the future in order to get an idea what I should improve next. I don't want to work for two years on my endgames and then to find out that I'm stuck again. That a crucial piece of the puzzle is still missing. So I'm working my way through all positional ideas in order to deem whether they will fit easy in my framework or not. Only positional ideas that I'm able to fit in my framework I consider to be mastered. Otherwise it are just loose ideas with no connection to the rest of my game. The past eleven days I worked on the center. Because a lot of positional elements play a role in the center, it...