PoPLoAFun REDUX
In search for salient cues, I stumble again on my PoPLoAFun system. PoP = point of pressure LoA = line of attack Fun = function Take the following position. Diagram 1. White to move r1b2rk1/1pq1bppp/p3pn2/3n2N1/3R4/2N1B1P1/PPQ1PPBP/R5K1 w - - 0 15 Ni H. vs. Adly, A., Shenzen 2011 Let us first have a look on the balance of the points of pressure. Diagram 2. Same position. PoPs. White to move Then have a look at the lines of attack. Diagram 3. Same position. LoAs. White to move And the Functions (defenders, overloaded pieces etc.) Diagram 4. Same position. Functions. White to move And here you have it. Way too much information. And somewhere in this mess there a few essential salient cues. Less is more. When we can find a methodology to restrict the mind to the essential information, we might come further. Where to start? If there are any forcible imbalances in the position, then I suppose that the overloaded defenders should lead us the way.