Breaching the wall
Step by step, I'm trying to unearth a set of standard scenarios for the whole game. It is a highly personal approach, and I assume that there are a lot of people who don't like such a rigid approach. That is fine with me of course, in that case you must invent a strategy of your liking yourself. TINSTAAFL. I started at the end of the game with the PoPLoAFun system, from there I invented the sitting ducks (king and weak pawns), piece activity as the nec plus ultra of positional play. Lately I added a stage before that, the invasion. A chess game can go in either two directions: a king assault (king = duck 1) or an endgame (pawn = duck 2). Either way, you need to invade the side of the enemy (invasion square = duck 3). Tactics usually don't appear just out of the blue. If they do, it are blunders. As your opponents become better, it is likely that the blunders diminish, and that they change into mistakes due to the pressure you apply. And pressure is related to the 3 ducks....