FUNction
Most of the PoPLoAFun seems to be automated to a certain degree. There is one part that must still be done by System 2 though: FUNction. Let's see whether we can change that. White to move. Red circle = point of pressure. There are 3 PoPs (points of pressure) here. Considered separately, every PoP is defended well. But by taking out the defenders in the right order, it is possible to let the defense collapse. Rd7 takes out the Queen and pawn e5. Bb2+ takes out the defender of f8 Viewed in this light, the position becomes fairly straightforward. This reflects what I noticed during the tournament: tactical combinations are decided by imbalances on the FUNction level. All defense is well organized separately, but by putting stress on it in the right order, a certain defender collapses under the pressure. Due to a double function or a restriction in mobility.