attacker:defender balance
We are making the next step. We already have extensively treated the first two ways to gain profit from tactics: double (duplo) attack trap (mate) The double attack is based on time (tempi). The trap is based on space. Function Now it is time to get a better idea about function. In the previous post I discovered that function revolves around the balance between attackers and defenders of a target. What do we know? When is a piece hanging? [1:0] 1 attacker, 0 defenders. [2:1] 2 attackers, 1 defender In general when there is 1 attacker more than defenders LPDO [0:0] 0 attackers, 0 defenders In general a target is vulnerable for tactics when it is not defended B.A.D. (Barely Adequate Defended) [1:1] 1 attacker, 1 defender [2:2] 2 attackers, 2 defenders [3:3] 3 attackers, 3 defenders A target is B.A.D. when the amount of attackers and defenders are in balance. The target with the most defenders is the most vulnerable, The more defenders, the higher the chance that one of the defenders...