Endgame preparation
One of the three areas where I suck is the endgame. Since I manage to screw up positions where I'm a piece ahead, I suppose that this is the area where I can gain the most with a little effort.
This position came from round 5 in the tournament:
Black to move |
8/8/p7/PpKnk3/1P6/6P1/8/8 b - b3 0 37
I'm black, a piece ahead, and totally clueless. I was lucky to draw this position. After the game, my 14 year old opponent showed me an easy way to win for black: 37. ... Nxb4.
I felt pretty silly. Since the resulting position is familiar to me. But we already noted long ago that being familiar is not enough, we need absorption.
I have the feeling that the endgame is about a finite amount of scenarios, which are in general not rocket science, but can be hard to SEE when you haven't ABSORBED them. And since we are talking about LONG lines, you can't visualize them by just being familiar with the scenarios. You can't SEE them without having them absorbed before.
This position invites to have a closer look. Stockfish says:
As you can see, there are 8 ways to win this position and 4 ways to lose it. Drawing is not even an option. The proposed Nxb4 is not the fastest way to win the game.
37. ... Nxb4 is a clear scenario. By creating a protected passed pawn, black can take his time to pick up the pawn on g3. Whether he does that in 10 moves or in 45 is up to him, as long as he stays under 50.
This means that the endgame is about plans. About scenarios. The exact moves are less important, as long as you don't compromise your plan.
The only means to lose this game, is to lose the knight with no compensation.
Other scenarios?
Let me see whether 37. ... Ne3, which Stockfish proposes as the fastest way, makes use of other mechanisms than 37. ... Nxb4
- 37. ... Ne3
- 38. Kb6 Kd6
- 39. Kxa6 Kc6
- 40. Ka7 Nc2
White to move |
Here we see another scenario. Black has given up the protection of his passer, and has given white a passer instead. But:
- black can now create his own passer with Nxb4
- sacrifice his knight against whites a-pawn
- promote his own passer b5
- Arrest the g-pawn with his knight
- Stop the g pawn by keeping his king in the square
- Promote with his b pawn first
From the three areas where I suck (opening, kingside attack, endgame), It seems logical to start with the endgame. Since I cannot work out the opening with insufficient knowledge of the endgame. Furthermore, I consider the kingside attack as an extension of the way I train tactics. Since I continue to train tactics on a daily basis, I expect that I look at the kingside attack from this perspective in a natural way. What is more, the past tournament showed 2.5 points that I missed due to insufficient endgame proficiency. That are 5 games where I could have done better.
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